Every guide on this site
Every page on this site, grouped by what you are trying to do. No page here assumes you have played Deep Rock Galactic.
If you are stuck right now
- Boss order: D1 to D4 — which Gatekeeper to fight next, and the achievement rates that show where runs break.
- The first three Gatekeepers — the tell, the counter, and the Corestone phase for Gotoorak, Ramok and Molaktula.
- Balgorath — every pattern in the Depth 4 fight, and why 3.6% of players have the kill.
- Beginner mistakes — six habits that cost runs, each with the concrete fix.
Difficulty and pacing
- Threat Levels 1-5 — what each level changes, and the three Assault Pace settings.
- Solo play — Cooper, Save and Quit, and the settings that make a solo run survivable.
- Co-op and matchmaking — the ungated server list, host-loss recovery, and priority targets.
In-run systems
- Upgrade draft — how the shared draft works and when to spend Flux Quartz.
- Expenite and Merits — five resources, and the order to spend them in.
- Risk Vectors — every named Alteration, and which ones are traps.
- Ascension — costs, level gates, and when the reset is worth it.
- Gauntlet — the seven-level weekly run, scored by kill count.
Classes
- Which Reclaimer to play first — the five-way comparison and a clear recommendation.
- Guardian · Falconer · Retcon · Spotter · Slicer
Data
- Achievements — all 24 with official descriptions and unlock rates.
- Patch history — every patch since launch, with UTC dates.
- Update 3 — the full system-by-system list.
- Six months — the official recap, counted.
Buying and platforms
- Is it worth it — $14.99, 70% positive, three honest routes.
- Free weekend — dates, and a three-hour plan.
- System requirements — including why the storage number is 6 GB.
- Steam Deck — Playable, and what that actually means.
- vs Deep Rock Galactic — what carries over from the original.