Falconer: the drone and the long revive
Falconer wins fights she is not standing in. The drone adds damage while you keep moving, and the revive is the real ability.
Send the drone at the biggest target and let it work while you reposition. Save Remote Drone Revive for an ally behind enemies, because walking to them is what gets both of you killed.
Falconer is the class that adds damage without standing where the damage is. Her Shock Drone deploys a mechanical falcon that picks a target and fires on it, and her Remote Drone Revive reaches a downed ally across the room.
In a random lobby she is the strongest class in the game, because the most common way a team loses is one player going down in a bad spot.
Drone and revive
| Tool | Effect | How to use it |
|---|---|---|
| Shock Drone | Auto-targets a hostile, firing projectiles that deal electric and explosive damage | Send it at the biggest threat, then keep moving |
| Remote Drone Revive | Deploys the drone at a downed ally and revives them at range | Use it instead of walking into the fight |
| Thunder Rod | Places a tower; allies inside get 100% of their damage added as electricity | Drop it before a boss burst window |
Utility details are from the official wiki, checked 2026-11-15.
When she earns the slot
You want Falconer when your team is spread out. The drone does not need you to be near the target, and the revive does not need you to be near the body, which means Falconer can hold a lane alone and still contribute to a fight across the cave.
You also want her when the team already has a Guardian. Guardian makes space, Falconer fills it with damage, and neither of them has to stand still.
Falconer by depth
Depth 1 and 2 are where Falconer feels weakest, because small enemies die to anything and the drone's travel time is wasted. Play her with a slower weapon and let the drone finish what you started.
Depth 3 is where the drone earns its slot. Molaktula's spike turrets and homing shards are exactly the kind of target a fire-and-forget drone handles while you deal with the boss.
Depth 4, Falconer is one of the two classes that holds up, because Balgorath's patterns punish standing still and the drone does not care whether you are moving.
Revive rule
Save Remote Drone Revive for an ally you cannot walk to. The revive is the ability; the damage is the bonus. Using it on someone three metres away spends the strongest tool in a random lobby on a walk you could have made.
The correct use is an ally behind enemies, on a ledge, or across a hazard. That revive changes a run from a wipe into a clear.
Three habits that work
- Mark before you deploy. The drone attacks what the laser pointer has highlighted, so the mark is the aim.
- Deploy the drone before you enter a room, not after. It travels, and the travel time is dead time.
- Hold Remote Drone Revive until an ally is genuinely out of reach. Walking to a body in the open costs two players instead of one.
On a team with a Guardian, follow their bubble rather than opening your own angle. Falconer's damage is ranged and the drone does not need line of sight, so standing inside the space Guardian created costs you nothing.

A concrete opener
On the first floor, mark the biggest enemy with the laser pointer before deploying the drone. The drone targets what you have highlighted, so the mark is the aim, and the habit pays off when the cave is too dark to see what you are shooting.