Patch history: 11 patches, 3 major updates
One line per patch, oldest first. If a page elsewhere on this site contradicts this table, this table is the one with dates on it.
Three major updates: Update 1 on June 17, Update 2 on September 2, Update 3 on November 4. The latest patch is 03.02.00 on November 11, which added Save and Quit for solo runs and toned down Balgorath.
Every patch since the May 20 Early Access launch, one line each. Three of these are major updates with systems in them; the rest are hotfixes and balance passes.
Dates are UTC as they appear on the Steam announcement feed.
| Date | Version | What changed |
|---|---|---|
| 2026-05-20 | Early Access launch | Rogue Core unlocks in Early Access |
| 2026-05-22 | Roadmap | The Early Access living roadmap is published |
| 2026-05-28 | 00.07.11 | First balance patch after launch week |
| 2026-06-04 | 00.07.12 | Session and server list fixes, crash fixes |
| 2026-06-11 | 00.07.13 | Experimental branch opens, Update 1 dated for June 17 |
| 2026-06-17 | Update 01 | Assault Pace, upgrade negotiation rework, Trident, new biome |
| 2026-06-18 | 01.01 | Voice chat and weapon attribute fixes |
| 2026-07-07 | 01.02 | Gatekeeper counterattacks: Five-Shot, Force Bubble, Ram, Tornado, Spike Shield, Teleport |
| 2026-07-09 | 1.2 explained | Developer post on beefier bosses and disconnect insurance |
| 2026-07-29 | 01.03 | Molaktula biome, Alpha Clearance granted, Fusion Rod fixes |
| 2026-09-02 | Update 2 | Threat Levels, ungated server list, four new Alterations, LOK-1 |
| 2026-09-03 | 02.00.01 | Late joiners get matching rarity, negotiation fixes |
| 2026-09-10 | 02.01.00 | Expenite now worth XP, balance pass |
| 2026-09-16 | Showcase | Rogue Core joins The Big Break Showcase |
| 2026-09-21 | 02.02.00 | Wave stacking on Threat 4 and 5, spawn queueing |
| 2026-09-29 | Sneak peek | Update 3 trailer teaser at the showcase |
| 2026-10-28 | Update 3 preview | Balgorath, XQ-2, Flux Quartz, Trophy Wall previewed |
| 2026-11-04 | Update 3 | Enemies drop Expenite, Balgorath, Intel rework, cosmetic rework, OST |
| 2026-11-04 | Hotfix 03.00.01 | Intel migration fix, save rollback option |
| 2026-11-05 | 03.01.00 | Post-update balance and crash fixes |
| 2026-11-11 | 03.02.00 | Save and Quit, Voidkin Dominator nerf, Balgorath ring tuning, Armour Boost buff |
| 2026-11-12 | Free weekend | Free weekend to November 16, 50% off, six-month recap, new roadmap |
Three patches that changed the game
Update 1 gave players a timer setting and reworked how upgrades are drafted. Update 2 untangled difficulty from depth and opened the server list. Update 3 made combat the main source of Expenite and added the fourth boss.
Players who bounced off at launch should look at Update 2 and Update 3, which address the launch complaints directly. The developers said as much in their six-month post: they looked at what people did not like and fixed it.
Latest patch, line by line
Patch 03.02.00 arrived on November 11, a week after Update 3, and it is the one to check if a guide elsewhere feels stale.
- Save and Quit for solo runs, with Resume Mission and Claim and Abort.
- Voidkin Dominator nerfed on armour, health, turning speed, cooldown and spawn rate.
- Balgorath's ground rings made thinner so they are easier to jump on uneven ground.
- Armour Boost buffed to +18/+24/+36 at uncommon, rare and epic.
- Guardian's Armor Beacon now restores up to 100% armour.
- The Trophy Wall armour bonus raised to +6 from +5.

Official Ghost Ship Games announcement art.
How to read a patch note
The useful line is almost never the headline. Update 3's headline was Balgorath; the line that changed the most runs was "enemies now drop Expenite". Look for changes to resource flow and timers before you look at new content.