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Deep Rock Galactic: Rogue Core
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Patch history: 11 patches, 3 major updates

One line per patch, oldest first. If a page elsewhere on this site contradicts this table, this table is the one with dates on it.

Last checked 2026-11-15 · Game version Early Access since May 20, 2026 - Update 3 live Nov 4, 2026

Quick answer

Three major updates: Update 1 on June 17, Update 2 on September 2, Update 3 on November 4. The latest patch is 03.02.00 on November 11, which added Save and Quit for solo runs and toned down Balgorath.

Every patch since the May 20 Early Access launch, one line each. Three of these are major updates with systems in them; the rest are hotfixes and balance passes.

Dates are UTC as they appear on the Steam announcement feed.

DateVersionWhat changed
2026-05-20Early Access launchRogue Core unlocks in Early Access
2026-05-22RoadmapThe Early Access living roadmap is published
2026-05-2800.07.11First balance patch after launch week
2026-06-0400.07.12Session and server list fixes, crash fixes
2026-06-1100.07.13Experimental branch opens, Update 1 dated for June 17
2026-06-17Update 01Assault Pace, upgrade negotiation rework, Trident, new biome
2026-06-1801.01Voice chat and weapon attribute fixes
2026-07-0701.02Gatekeeper counterattacks: Five-Shot, Force Bubble, Ram, Tornado, Spike Shield, Teleport
2026-07-091.2 explainedDeveloper post on beefier bosses and disconnect insurance
2026-07-2901.03Molaktula biome, Alpha Clearance granted, Fusion Rod fixes
2026-09-02Update 2Threat Levels, ungated server list, four new Alterations, LOK-1
2026-09-0302.00.01Late joiners get matching rarity, negotiation fixes
2026-09-1002.01.00Expenite now worth XP, balance pass
2026-09-16ShowcaseRogue Core joins The Big Break Showcase
2026-09-2102.02.00Wave stacking on Threat 4 and 5, spawn queueing
2026-09-29Sneak peekUpdate 3 trailer teaser at the showcase
2026-10-28Update 3 previewBalgorath, XQ-2, Flux Quartz, Trophy Wall previewed
2026-11-04Update 3Enemies drop Expenite, Balgorath, Intel rework, cosmetic rework, OST
2026-11-04Hotfix 03.00.01Intel migration fix, save rollback option
2026-11-0503.01.00Post-update balance and crash fixes
2026-11-1103.02.00Save and Quit, Voidkin Dominator nerf, Balgorath ring tuning, Armour Boost buff
2026-11-12Free weekendFree weekend to November 16, 50% off, six-month recap, new roadmap

Three patches that changed the game

Update 1 gave players a timer setting and reworked how upgrades are drafted. Update 2 untangled difficulty from depth and opened the server list. Update 3 made combat the main source of Expenite and added the fourth boss.

Players who bounced off at launch should look at Update 2 and Update 3, which address the launch complaints directly. The developers said as much in their six-month post: they looked at what people did not like and fixed it.

Latest patch, line by line

Patch 03.02.00 arrived on November 11, a week after Update 3, and it is the one to check if a guide elsewhere feels stale.

  1. Save and Quit for solo runs, with Resume Mission and Claim and Abort.
  2. Voidkin Dominator nerfed on armour, health, turning speed, cooldown and spawn rate.
  3. Balgorath's ground rings made thinner so they are easier to jump on uneven ground.
  4. Armour Boost buffed to +18/+24/+36 at uncommon, rare and epic.
  5. Guardian's Armor Beacon now restores up to 100% armour.
  6. The Trophy Wall armour bonus raised to +6 from +5.

Official Ghost Ship Games announcement banner

Official Ghost Ship Games announcement art.

How to read a patch note

The useful line is almost never the headline. Update 3's headline was Balgorath; the line that changed the most runs was "enemies now drop Expenite". Look for changes to resource flow and timers before you look at new content.