Update 3: the full list, in plain order
This was the biggest patch so far, and it changed systems you already had habits around. Read the Intel and cosmetic sections before you log in.
The four things that change how you play: enemies drop Expenite by default, Balgorath opens Depth 4, Flux Quartz rerolls exist, and the Flare Gun moved out of your traversal slot into a glass box at the entrance.
Update 3 landed on November 4, 2026, and it is the biggest patch so far. It added the fourth boss, rewrote two progression systems, and moved a tool that had been in the same slot since launch.
It also shipped with a hotfix the same day, because the Intel Clearance migration put some saves a level or two below where they should have been.
Changed systems, grouped
| System | Before | After Update 3 |
|---|---|---|
| Expenite | Mined from veins, plus an optional Alteration | Enemies drop it by default, veins slightly rarer |
| Depth 4 | Locked | Open, ends with Balgorath |
| Upgrade rerolls | None | Flux Quartz plus the Refractor Terminal |
| Flare Gun | Occupied a traversal slot | Glass box at the entrance, free to take |
| Intel Clearance | Old levels and tasks | Reworked levels, saves auto-migrated |
| Cosmetics | Per-class unlocks | Most items unlock for every class |
| OpsCom | Deployments cost Merits | Deployments gate on rank instead |
Balgorath and Depth 4
The fourth Gatekeeper fills the arena with patterned ranged attacks, and its projectiles function as shields that block your shots. The official line is that distance control is key, which is a polite way of saying stay mobile and pick your windows.
Depth 4 also brings Rift-Enhanced bosses: marked facilities on each depth that end with a Risk-Vector-style vote on which enhancement the Gatekeeper gets.
Flux Quartz and the Refractor
Flux Quartz is a new mineral on the walls of facility caves. It powers the Refractor Terminal in the elevator, which rerolls any of your Expenite upgrades or Artifacts, and it can also be converted into a small health boost.
The terminal is available from the start of the second level in every run. The level timer now stays paused until the first Reclaimer leaves the elevator, specifically so a team can reroll at the start without losing time.
Intel Clearance, and the migration
The Intel line was reworked with new levels, new tasks and adjusted rewards. Existing saves were migrated automatically, and some players ended up one or two clearance levels lower than they were.
The same-day hotfix stopped the error from happening to anyone else, but did not retroactively fix affected saves. The developers left a manual option: revert to an earlier save from the Options menu and let the migration run again, at the cost of progress earned in the meantime.
Cosmetics, Scrip and the refund
The cosmetic sheet got a new layout with individual nodes per item and Merit-granting nodes added. Because there was no way to migrate the old sheet, all spent Scrip was refunded up to the new sheet's maximum.
Most items now unlock for every class instead of one at a time, which is the change that makes the sheet worth opening again.
Rest of the list
- XQ-2 Quantum Warp Field, a teleporter traversal tool: two generators, step into one, come out the other.
- Ventura Model 57, a pump-action shotgun with tight spread and a tube magazine.
- Three new Expenite upgrades: Impact Duplication, Chemtrail and Chemical Instability.
- Corespawn Bloater, a slow high-health enemy that bursts on death.
- Two new Alterations: Expenite Harvest and Instability.
- Classless Bio-Booster decks, starting with the Prowess deck.
- Reclaimer class colours adjusted for colourblind readability, mainly Slicer and Retcon.
- Host-crash recovery: the team regroups under a new host or returns to the Ramrod.
- Trophy Wall, tracking boss and biome kills for armour paint and permanent boosts.
- Priority Targets on the Mission Map, paying +10% Reclaimer Points and marked in the server list.

Official Early Access roadmap image (Ghost Ship Games).
First moves after installing
Open the Mission Terminal and check the Trophy Wall, because permanent armour bonuses you already earned are sitting there unclaimed. Then go to the Loadout terminal and look at the Bio-Booster section, which is fully implemented for the first time.