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Deep Rock Galactic: Rogue Core
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Risk Vectors: what each one changes

An Alteration is a trade you agree to before the drop pod leaves. Some of them are free money and some of them are a trap.

Last checked 2026-11-15 · Game version Early Access since May 20, 2026 - Update 3 live Nov 4, 2026

Quick answer

Take Headhunter and Siege Engines when your build is already online, skip Death Mitosis on Threat 4 and up, and treat Instability as a coin flip you cannot plan around.

A Risk Vector or Alteration is a modifier you accept before the drop pod leaves. Most of them trade something for something, and a few are pure downside that pay in XP.

The names are worth knowing because they change what a run is. A Headhunter run and an Expenite Harvest run are not the same run with a different number on it.

Named Alterations

AlterationWhat it changesWho should take it
High StakesBetter upgrade and equipment RNG, less Expenite from all sourcesBuilds already online by floor two
Siege EnginesEnemies except bosses move at half speed, twice the healthSlow, high-damage builds
HeadhunterNo Expenite in the caves, but enemies drop it on deathAggressive teams that clear rooms
Death MitosisCore Spawn split into two smaller enemies on deathNobody below Threat 3
Expenite HarvestAn Expenite Quarry with walls covered in ore, but kills drop nothingTeams that mine fast and fight slow
InstabilityRolls a new Alteration for each stageTeams that like chaos, not planners
Drifter SurgeExtra groups of Voidkin during the runTeams that want more fights
Bio-BoosterAdds a second Bio-Booster to the levelAny run where you need a deck
WorkbenchAdds a second Workbench to the levelRuns where weapon quality matters
ArtifactUnlocks Spectercore and Artifact rewardsRuns that already have a solid build

Descriptions from official patch notes and the official wiki, checked 2026-11-15. All Alterations carry a +20% hazard bonus, including ones with no downside.

Which ones to pick

Take Headhunter when your team clears rooms fast, because it converts the thing you already do into currency. Take Siege Engines when your damage comes from a slow weapon that does not care about movement speed.

Skip Death Mitosis on Threat 4 and above. Splitting every Core Spawn doubles the bodies on a floor that is already spawning more than you can kill, and the extra health on the babies makes it worse.

Treat Instability as a lottery ticket. Rolling a new Alteration per stage means you cannot build around the run, which is fine for a farm and bad for a first Gatekeeper attempt.

Official Ghost Ship Games announcement art

Official Ghost Ship Games announcement art.

Real cost of a Risk Vector

Every Alteration adds bodies or removes resources, and both cost time. A run that takes three Alterations for the XP is a run that arrives at the Gatekeeper with fewer upgrades, because the timer does not care how much bonus XP you are owed.