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Deep Rock Galactic: Rogue Core
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Five resources, and which one to spend first

Two of these reset when you die and two do not. Mixing them up is why some players feel stuck at Depth 2.

Last checked 2026-11-15 · Game version Early Access since May 20, 2026 - Update 3 live Nov 4, 2026

Quick answer

Spend Expenite inside the run, hold Flux Quartz for a dead draft, and dump every Merit into Enhancement slots before cosmetics. Scrip is cosmetic only and Update 3 refunded everything already spent.

Five resources, two of which survive the run. Mixing them up is the most common reason a player with thirty hours looks like a player with three.

Expenite is spent inside the run and dies with it. Flux Quartz buys rerolls and also dies with the run. Merits, Scrip and Reclaimer Points persist, which makes them the ones worth thinking about between missions.

Which resource is which

ResourceWhere it comes fromWhat it buysSurvives death
ExpeniteOre veins, buckets, vials, enemy killsIn-run upgrades and ArtifactsNo
Flux QuartzWalls of facility cavesRerolls at the Refractor TerminalNo
MeritsDirectives, Deployments, Gauntlet levelsEnhancement slots, tiers, AscensionsYes
Scrip (C-Scrip)Reclaimer Points, Gauntlet levelsCosmetics, paint jobs, pickaxe partsYes
Reclaimer PointsAny mission, win or loseChips, then EnhancementsYes

Source: official wiki resources page and official patch notes, checked 2026-11-15.

Spending order that moves an account

  1. Spend Expenite the moment an upgrade is available, unless a reroll is due. Holding it buys nothing.
  2. Spend Flux Quartz only when a whole draft is dead. One saved reroll is worth more at the boss floor than three spent on floor two.
  3. Dump Merits into Enhancement slots before anything else. Each slot applies to every future run with that Reclaimer.
  4. Take Ascensions once your slot count is comfortable. The first one unlocks Gauntlets, which is content you cannot otherwise touch.
  5. Leave Scrip alone until the rest is handled. Cosmetics do not help you clear Depth 4.

Why kills pay now

Update 3 made enemies drop Expenite by default, after the feature spent Update 2 as an optional Alteration called Headhunter. The developers said plainly that the feedback was that it was more fun, and they agreed.

That change is why "mine everything" is now the wrong habit. A vein is worth a detour, a kill is worth the route you were already walking. Limited time on a floor means killing on the way and taking whatever ore is on the path.

Merit trap

Merits are the gate on everything permanent, and the early prices are small enough to look free. They are not.

Permanent unlockRough costWorth it early
Enhancement slot 2300 MeritsYes, immediately
Enhancement slot 3600 MeritsYes
First Ascension1000 MeritsYes, once per class
Second Ascension2000 MeritsOnly with a reason
Higher Enhancement tiersVaries, described as heftyAfter slots

Slot prices are from the official wiki loadout page, checked 2026-11-15. The pattern matters more than the exact numbers: slots are cheap, tiers and repeat Ascensions are not.

Official Ghost Ship Games announcement banner

Official Ghost Ship Games announcement art.

One rule for the pile

More than 2,000 Merits in hand with fewer than four Enhancement slots on your main Reclaimer means you are saving for something that will not help you.